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Experience of Virtual Reality and Future Projects

Experience a fully immersive experience of virtual reality that has you engulfed in the game as the main player is the trend of the world of digital technology at present. Immersing yourself in 3D scenarios that are ‘what-if’, most likely of your own design and the first versions of the most advanced Star Trek holodeck simulations – is the title of the game in virtual reality.

Naturally, you are experiencing virtual reality all day, every day of the week. Everything you experience is due to you sensory equipment, the memories and the overall state of mind as a self-aware, conscious being. If you experience reality exclusively in your mind, you’re already in a virtual’world’. It is particularly true when you are dreaming. It could also be the situation. In the Star Trek virtual reality holodeck certain characters were real while others were virtual. What happens if in this (holodeck) reality, you’re in fact one of the real-life characters in virtual reality? Welcome to the virtual reality world.

There’s a lifetime-long virtual reality experience that unfolds inside your skull starting from the time you begin to develop a realistic representation of the brain to death. The virtual reality experience called consciousness, or whatever you want to call it is constantly being improved as you receive new sensory information from the outside (outside being outside of the skull).

However, the details of this constantly evolving virtual virtual reality experience (I would not like to refer to it as a ‘game’), your mental pathway through life from birth to death don’t continue to increase in endless increments. The brain is not an amorphous black hole that can take in anything that externally comes at you.

Every moment, only one aspect of the virtual reality that your brain is caught up in the forefront. This is the only thing you’re aware of in the present and present. Some parts are stored in memory, inside your subconscious, away from sight and beyond your mind until it is needed. But , in the end, the vast majority of this virtual mental software simply dissolves back in bits and bytes.

In the course of your life, you’re likely to forget 99.999 percent of what you’ve ever felt. The bits and bytes simply be reused, recycled or reassembled in the event of need to create the raw materials with where the next chapter of complex front-and-center virtual reality conscious experience is created.

The rest of the bits go away by heat and other products that are replaced by the intake of food and the breakdown of air, food and water. Therefore, your brain doesn’t function as a perpetual sponge or a dump of bytes and bits. Translated into a simpler way, over your lifetime bits and bytes in will roughly match bits and bytes that go out.

Similar to our simulation, if is the case, then there must exists, there will be. There is the highly organized now, where bits and bits are incorporated into our virtual world. The assembled bits and bytes that make the NOW are now dissolving back into their basic elements to be recycled, reused and rebuilt for the next coming now.

Also that, every piece of software, which is in the in the past, that is no longer needed and has passed away, is able to be reused, recycled and then reassembled to create the software needed in the future of the future still to come.

If the mind-mind analogy isn’t enough to be considered, consider one or more of the simulations we have created, whether it’s gaming, training , or “what would happen” research. Only a small portion of the entire is present at any time or, for the initial two instances, it is at most (gaming or training) is controlled by the participant (i.e. the participant or the trainee).

In any given time most likely the NOW time only a tiny fraction of the training, gaming or “what would happen” simulation software can be in operation. The computer can manage from moment to moment. This is the NOW fraction. As technology advances the new software comes in and old software disappears into an inactive sleep mode.

So, you could possess a huge number of applications, enough to simulate the whole visible Universe however, only a tiny fraction of it is being processed and played back at any time – therefore, you won’t require massive computational power to simulate the whole Cosmos because not every single part of the simulation Cosmos is visible in the present moment.

The only reality you’ve ever experienced is the one you’re living this moment. You’ve never been in another reality, even though you are aware that certain real, and possibilities for other realities are there.

You can be sure that there must exist some kind of reality within the Black Hole but exactly what it is isn’t clear however, even though there’s speculation that the entire Cosmos is inside the Black Hole, you’re probably believing that you’re not inside the Black Hole reality.

It is true that there exists a virtual reality since we have constructed computer simulations but you’re not a player in any or our games. It is possible that there exists the existence of extra dimensions, according to the theory of string. But the only reality you’ve ever known is here and now.

Since you’ve never been in any other reality other than the one you’re currently finding yourself in, there is none other reality you’ve experienced to compare and contrast this one with. So, this reality may be “an extremely complex simulation”. We don’t know which way to go, since you have only one point of data to consider.

The possibility is that that the Cosmos of The Simulators would require a minimum of 100,000 computers crunch power units to simulate one-on-one. However, The Simulators only have 100 units of computer crunch power available on the tap, and thus have created 100 computers crunch power mini-cosmos.

This is us. That’s our Universe in fact. It’s not necessary to enter into near infinitesimal numbers. added to, which is the type of crunch power units that we’ve put into use. We haven’t overtaxed our computers’ crunch power systems.

Today The Simulators, operating their simulation of our miniature-cosmos (our Universe), could possibly have a different view of time in relation to what they’ve created. That is, maybe one minute of their existence is equal to the duration of a decade for us. As we could accelerate as well as slow down DVDs similarly, The Simulators can manage their simulation. They can speed up or speed-forward boring parts and slow down when things become exciting.

Of course , no matter how clever we may be, we’re all pre-programmed into a simulation which means that we could not be be able to recognize an imperfect simulation. This brings me to the beginning of the circle. The only reality we can see exists in this particular one, how do be comparing the things that are and aren’t “perfect”? Certain things may strike us as odd however, we aren’t able to evaluate the existence of things and levels of perfectionbecause we’re only stuck in the reality that we live in.

Even even if you believe even if the Simulation Hypothesis is true in all likelihood, you still live or “exist” in a virtual world due to your own. You exist in the virtual world because the entirety of your external real-world reality can be altered or altered by the brain’s mental software that is designed to fit into your skull. Since reality isn’t within your skull, the reality you experience as reality has to be a virtual reality created by your brain’s cognitive software.

Let’s say you walk towards the Observation Deck of the Empire State Building (or equivalent) and enjoy the view of the expansive exterior world that is spread in front of you. It is obvious that the amount of space that you can see will not be contained within your skull, but it’s exactly there because 100% of the real world is actually inside your skull, but it’s a virtual reality.

Everything outside your skull is viewed and then filtered to fit within your skull. Like in an actual simulation, the size is altered. Top-bottom and left-right are resized to make them more compact and depth becomes illusionary. Your world may be 3D however your perception of it is 2-D as is every other simulation of virtual reality.

There’s not enough bits and bytes in your brain to fit everything you see, which is why short-cut compromises are created by your brain’s cognitive software to adjust the images that you’re seeing externally to the image that’s present inside your head.

I’m not able to fit into your head, but if you were to see me, there would be a place where I’d be due to the light rays reflecting off me your eye. They then go through your retina. They are transformed into electrical impulses that send electrical signals to your brain. Your brain then reconstructs those signals back into a virtual version of me that is able to fit inside your skull.

By reducing the size of the outside (your skull) to the size of the inside (your skull) you are demonstrating an economics of scale. There must be some loss of information in the reduction of a massive amount of volume pushed into a small volume (your skull). A lot of data is removed.

Therefore, in reality there may be very little in common between the actual reality available and the virtual reality that’s inside your head. It’s like preserving one letter in every ten words found in an article or document. It’s the same for any other simulation. There is never a single correlation.

This idea of virtual reality in the mind is well illustrated by the fact that you are a dreamer. The dreams you have are within you. They’re virtual realities. The brain’s cognitive software is able to create highly, extremely realistic dreams and dream-like scenarios. In the context of translating the vast world of reality, which is then resized down to fit in your brain, your dream environments are miniature versions of what might be in reality, if they were all.

What about memories? Imagine that one hundred days ago you took on a thousand tasks from getting up and dressing before going to the bathroom , making the bed, to cooking breakfast, eating and taking care of (washing) meals, to going to the grocery store to purchase bread and milk, watching this and that TV show and reading this chapter in the book and going out dancing or sharing bits of information on this site and there, thousands on thousands of possibilities.

Your neural systems probably did not distinguish between the one thousand things you carried out a hundred and a half days prior. But, one hundred days later you could remember only two of the one thousand things you were involved in, but you did not make conscious choices regarding what you should remember or which things to erase.

There is, in fact, an application in your neural networks which decides for your conscious self which things to keep and dumps the nine hundred and ninety eight activities to the trash and erases the entire thing. There’s a deliberate plan which eliminates any clutter that is unnecessary and deliberate fine-tuning, by specifying exactly what is and isn’t clutter.

Take two things that you do recall – for example, one of them was this latest catchy song that was playing on the radio. There’s no longer in your mind any of the common technology memory storage devices, such as hard drives, USB sticks, LPs CDs and DVDs pieces of celluloid film or punch-cards and so on.

What is the reason for the storage of these two activities that were done a hundred days ago? It’s likely to be some kind of chemistry.